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Action
1st Tier
5 Ranks.

10 Heroic Reserves plus 1 Willpower.
Call forth an ancestor spirit to perform a specific task in the physical realm. The spirit is invisible and has a dice pool for all actions equal to the adept’s rank in this Feat. It has a number of Health Levels equal to the adept’s rank. The spirit will remain corporeal until its task is finished. Roll Perception + Channel. The difficulty will be based on the required duration of the task. A single scene would need only 1 success whilst an eternal command would need 7 or more. The task needs to be stated clearly and firmly as Order spirits are notoriously bad at dealing with choice and acting on their own initiative. The ritual to summon the ancestor takes around 1 hour to complete.


Action
1st Tier

5 Ranks.
2 Heroic Reserves per rank used plus 1 Willpower.
Ask the ancestor spirits to observe a far-off place and report back – a form of scrying. Communion can also be used to observe the events of the past through the eyes of a spirit that was present. Difficulty relates to how familiar the caster is with the subject matter – the adept’s own bedroom would require difficulty 1 while a city the adept has never been to, in a land they have heard of in bards’ tales, would be difficulty 5 or more. Roll Intelligence + Communion. Willpower is spent regardless of success. Since spirits have a poor attention span the timeframe that can be observed is limited to a few minutes per success.

Lb forcefulcommand

Action (Spd 3, DV -1)
1st Tier

5 Ranks.
3 Heroic Reserves per rank used.
Issue a single command that must be obeyed, within reason, by the target. A single target may be affected per rank but all targets must be issued the same command at the same time. Roll Charisma + Presence against a difficulty equal to the number of targets +1 (i.e. 3 targets = difficulty 4). The target must be close enough to hear and understand the adept. A victim of Forceful Command may spend Willpower to resist the effects: Heroic characters who spend 1 Willpower can completely ignore the effect, while non-heroic actors must spend 1 Willpower per action in combat, or per minute out of combat, to resist. Once a non-heroic actor has spent Willpower equal to the Feat’s threshold (minimum 1), they may ignore the effect completely.

Lb purpose

Reflexive
1st Tier, Combo

5 Ranks
2 Heroic Reserves per Rank used. 1 Willpower to increase duration to scene.
Order focuses the mind. When the Feat is activated, add 1 pip/Rank to any combination of Mental Attributes. This effect is not cumulative, and no Attribute may be raised above 10.

Lb restorebody

Action (Spd 4, DV -1)
1st Tier
5 Ranks

3 Heroic Reserves per Rank used.
Spirits of Order are called to knit bone and mend flesh. Heal one Health Level of Lethal or Bashing damage to the target per Rank used. Range is equal to 5m per Rank in Healing (Touch required if no ranks in Healing).

Lb structure
Reflexive
1st Tier, Combo

5 Ranks
2 Heroic Reserves per Rank used. 1 Willpower to increase duration to scene.
Order strengthens the body. When the Feat is activated, add 1 pip/Rank to any combination of Physical Attributes. This effect is not cumulative, and no Attribute may be raised above 10.

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