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Lb auradarkmajesty

Reflexive
1st Tier, Combo

5 Ranks
2 Heroic Reserves per Rank used. 1 Willpower to increase duration to scene.
The shadow of death and despair fills the soul near to bursting. When the Feat is activated, add 1 pip/Rank to any combination of Social Attributes. This effect is not cumulative, and no Attribute may be raised above 10.

Lb chaoticinspiration

Reflexive
1st Tier, Combo

5 Ranks
2 Heroic Reserves per Rank used. 1 Willpower to increase duration to scene.
Shifting visions and flashes of chaotic formulae flood the mind. When the Feat is activated, add 1 pip/Rank to any combination of Mental Attributes. This effect is not cumulative, and no Attribute may be raised above 10.

Lb decrepitude

Action (Spd 5, DV -2)
1st Tier, Combat.

5 Ranks
3 Heroic Reserves per Rank used.
A stream of minor Chaos spirits infest the target, inflicting a terrible wasting sickness for a short time. The poor victim becomes short of breath and is wracked with pain. The caster makes an INT + Healing roll against a difficulty of the victim’s STA. Success inflicts a Wound Penalty equal to Ranks for a number of Turns equal to Ranks. The target may spend a point of Willpower to ignore the effects for a Turn, and may also use Feats that apply against Would Penalties as normal. Use of this Feat against inanimate objects should be handled by the Storyteller on a case by case basis. Maximum range is 5m per dot of Channel.

Lb diabolicfamiliar

Action
1st Tier

1 Rank
10 Heroic Reserves plus 3 Willpower.
The adept causes a lesser spirit of Chaos to inhabit the body of a small animal – often a crow, cat, or weasel – that will act as the caster’s familiar. The summoning process takes 1 hour but is assumed to succeed if the cost is paid at completion. The familiar is quite smart (3 for Mental Attributes) but has limited physical ability beyond the norm for an animal of that type (3 Dice for physical actions. Health Levels: -1, -5, Dead). If the familiar is killed the caster will be at -2 dice to all actions for a week, due to psychic feedback. The spirit may be dismissed instantly, at anytime, by paying the cost of the Feat again.

Lb fellfire

Action (Spd 5, DV -2)
1st Tier, Combat

5 Ranks
3 Heroic Reserves per Rank used.
A tightly bound Chaos spirit is hurled at the target, usually in the form of a sickly green fireball that consumes anything it touches. Make a normal attack with WIT + Channel. Resolve damage as a normal attack adding Ranks as base damage. The result is Aggravated damage – patches of rusted armour and corrupted flesh. Maximum range is 10m per dot of Channel.

Lb feveredinquiry

Action
1st Tier

5 Ranks
2 Heroic Reserves per Rank used plus 1 Willpower
The caster asks a Chaos spirit to provide a glimpse of the future – a form of scrying. Caster rolls PER + Fevered Inquiry. Difficulty is determined by how close the caster is to the subject they are scrying. The immediate future is easier to scry as it is closer to certain, as are events that will directly affect the caster. Glimpsing the outcome of drinking an unknown substance could be difficulty 1 or 2, while determining the outcome of a battle the caster is not going to be involved in would be at least 5. The Willpower cost is paid regardless of success or failure. A botched result would likely show the caster the complete opposite of the probable future.

Lb nefariouspact

Reflexive
1st Tier, Action-only, Combo

5 Ranks
4 Heroic Reserves per Rank used.
The caster may gain Willpower equal to the ranks used. These Willpower points may take the character above their normal permanent total. The extra points fade at a rate of one per turn, starting in the turn after this Feat was used. This feat may be used only once per scene.

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