Legends of the Three Pillars
1st Tier, Action-only.
6 Heroic Reserves + 1 Willpower.
This feat allows the character to slip the bonds of their mortal shell and enter the Umbra. The adept must be in a situation that allows them to sleep and must specify duration. Once asleep she will enter the spirit world for the full duration. The specifics of interacting within the Umbra are covered elsewhere but essentially the character may travel at the speed of thought and observe with primal plane with a DIFF 3 PER + Channel roll. The spirit traveler remains vaguely aware of her body and any changes – such as damage or being moved. If the adept returns to her body before the duration of the Feat has expired – for any reason – she immediately suffers 3 Health Levels of unsoakable aggravated damage from psychic feedback.
1st Tier, Combo
2 Heroic Reserves per Rank used. 1 Health Level (bashing) to increase duration to scene.
Arcane adepts may cause their blood to sing with primal power which resonates in the senses of nearby combatants. Out of combat, anyone interacting with the character, while this Feat is active increases the DIFF of their action by Ranks used, as their vision blurs with a red mist and their blood pounds in their ears. In combat, Haze adds Ranks used to DV.
Action (Spd 4, DV -2).
1st Tier, Combat
1 Health Level (bashing).
The warrior regenerates Heroic Reserves equal to the sum of their Virtues. This ability may only be used once per scene per rank.
1st Tier, Combo.
1 Heroic Reserves per Rank used. 1 Willpower to increase duration to scene.
Arcane adepts have learned to sense the presence of living creatures by the essence of their blood. While active Scent of Blood adds Ranks used to any checks involving the detection of living beings. This counts as an extraordinary sense. The adept may also attempt to recognise the essence of a particular being they have previously detected with an INT + Alertness roll.
Action (Spd 4, DV -2).
1st Tier, Combat.
1 Health Level (bashing) per rank used.
The adept immediately regenerates Willpower equal to Ranks used. This ability may only be used once per scene per rank.
1st Tier, Action-only, Combat.
1 Heroic Reserves per Rank used, 1 Health Level (bashing) to increase duration to scene.
The adept extends her senses into the matrices of her weapon, making it a true extension of her body. Add Ranks used to one of Melee, Archery or Unarmed. Choose the appropriate Ability when the Feat is used.