Tag: ability

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  • Channel

    The ability of the character to control and manifest spiritual power. A higher rank enables the adept to handle larger amounts of power and with a greater degree of control. Specialties: Fire spirits, Summoning rituals, Powerful …

  • Empathy

    This talent measures how keenly one is able to sense the mood and emotions of others. Individuals with a high Empathy rating can also influence or manipulate those under the sway of strong emotions. Specialties: Men, Seduction, In …

  • Healing

    A natural affinity for easing pain and injury. There is very little in the way of academic medical knowledge in the world, so those with an inborn ability to heal wounds and tend infections are in high demand. This Talent is necessary for characters to …

  • Presence

    Presence covers the character’s skill at leadership and long-term persuasion. A character can lead by being feared, respected or loved, but regardless of how he leads, this Ability represents how well he does so. Presence can be used to convert or …

  • Meditate

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    Unarmed

    Unarmed is the ability to fight effectively without weapons. It encompasses organized martial arts, brawling, wrestling, etc. It is up to the player to define how their character uses this skill - whether they are a bare knuckle pit-fighter, a warrior- …

  • Divining

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    Lore

    Before the Sundering, many educated Men, Dwarves and Elves knew the secrets of the universe. Today, scholars retain only fragments of this knowledge. Characters with the Lore Ability have some knowledge of current events, history, geography and the …

  • Archery

    Archery allows the character to use all manner of bows, from simple wooden self bows to the elaborate composite bows used by many nomads. Specialties: Carathan Longbow, Long Range, From Horseback.

  • Melee

    Melee is the skill of fighting with weapons of all types—swords, axes, polearms, knives, clubs or even broken bottles and chair legs. Melee is the most common combat Ability in the world, since melee weapons inflict lethal damage and most are relatively …

  • Thrown

    Thrown allows the character to hurl specially designed weapons at targets. Thrown weapons include throwing knives, axes, and javelins as well as rocks and other improvised weapons. Specialties: Javelins, Throwing Knives, While Running, …

  • War

    War gives a clear understanding of combat and military maneuvers. It covers both immediate tactics and long-range strategies and allows the character to assess the strength of enemy forces and to clearly direct troop movements. This Ability is central to …

  • Athletics

    Athletics allows a character to move with grace and ease. A character skilled in this Ability can jump wide chasms, climb sheer cliffs, perform daring acrobatics and lift enormous burdens. It coves feats of strength, balance, coordination and reflexes. …

  • Dodge

    Dodge allows a character to deftly move out of the way of harm. In addition to dodging the spears of bandits and the claws of behemoths, characters can also use dodge to escape harm from rock-slides, avalanches, deadly Elven traps and other inanimate …

  • Larceny

    Larceny allows a character to break into locked treasuries and also to win games of chance in the dives of Tor Glimerin. It covers the character’s mastery of legerdemain, sleight of hand, gambling, pick-pocketing, disguise, lock picking, con games and …

  • Stealth

    Stealth allows a character to avoid notice. She can move quietly down a passage, blend into a crowd, hide from pursuers or deftly sneak past watchful guards. Stealth rolls are normally resisted by an opponent’s Alertness rolls. Specialties:

  • Subterfuge

    This Ability represents a character’s facility with lying and obscuring the truth, and potentially detecting the same in others. Subterfuge can be used to spread misinformation and rumours or counteract the same. Specialties: Dealing …

  • Alertness

    Alertness measures the ability of a character to maintain awareness of her surroundings and how well she has learned to use her five senses. Specialties: Low-light conditions, Tracking, Sensing Ambushes, Eaves-dropping.

  • Occult

    This Ability represents the characters knowledge of all things magical and supernatural, from the Feats of Pillar Adepts to the minor divinations of a village priest. In addition it also covers familiarity with all manner of supernatural creatures …

  • Endurance

    Endurance allows characters to combat the effects of disease, poison, fatigue, sleep deprivation, pain, extreme temperatures and other harsh or potentially damaging conditions. Characters with this Ability can march carrying heavy loads and swim in ice- …

  • Integrity

    Integrity allows the character to resist all forms of supernatural mental control as well as helping the character resist believing sale pitches or breaking under torture. Characters skilled in this Ability can resist all attempts to change their mind. …

  • Law

    Law covers both the character’s knowledge of the law but also her ability to apply it to a given situation. A good understanding of the Law Ability is required to write laws that do not have serious flaws, and to flout the law to one’s advantage. < …

  • Linguistics

    There are several languages spoken by the inhabitants of the known world, hundreds of dialects and almost as many dead languages only found inscribed on the walls of long forgotten tombs. A character starts with knowledge of one language plus a basic …

  • Seneschal

    Seneschal covers the ability and knowledge to manage an estate, business, army or other organization. It includes knowledge of logistics, managing rosters and payrolls, as well as how to organize large groups to people to particular tasks. Seneschal is …

  • Animal Handling

    Characters with this skill are able to pacify and train animals of all types – even semi-magical beats such as griffins or dire wolves. Semi-independent animal companions become Familiars and must be cared for. Specialties: Riding …

  • Craft

    Craft allows characters to create both useful and beautiful objects. Highly skilled craftspeople can create impressive masterworks. There are five mundane Craft Abilities, each associated with one of the five elements. Fire deals with metal & fire, Earth …

  • Performance

    Performance covers all forms of artistic expression, from storytelling and acting to dancing and singing. It also includes the theatrics of making rousing public speeches. Characters with this Ability also know how to perform a wide variety of songs, …

  • Ride

    Ride measures a character’s proficiency when riding horses, camels or more exotic mounts such as griffins. Ride also serves as a limit on a character’s martial prowess when riding in combat. If a character’s Ride is lower than the combat Ability she is …

  • Survival

    Survival allows the character to exist safely and comfortably in the wilderness. A character with this Ability can find food, water and shelter. He can also set traps and snares, track enemies and identify poisonous plants and dangerous animals. < …

  • Commerce

    Commerce covers all forms of trading and financial exchange. It also allows a character to ascertain the market value of goods, although rare or exotic items can be much more difficult to price, and locate appropriate venues for their sale.

  • Investigation

    Possessed by both scholars and magistrates, this Ability is required to uncover hidden or obscure information. Investigation can be used to swiftly find information in a library or archive, to reconstruct a crime from the clues present in the room where …

  • Sail

    Sail allows characters to pilot ships across seas and along rivers as well as pilot flying vehicles such as Dwarven air ships. Sail covers everything from navigation and tying knots to the mechanics of steering and piloting ships through jagged reefs and …